IMPLEMENTASI GAME THEORY PADA PEMILIHAN METODE PEMBELAJARAN YANG TEPAT BAGI TARUNA AAU
DOI:
https://doi.org/10.54706/senastindo.v4.2022.180Keywords:
game theory, optimization model, learning strategyAbstract
The Air Force Academy is one of the highest educational institutions in the Indonesian Air Force which is tasked with producing Indonesian Air Force officers who have good personalities, qualified academic abilities, supported by excellent physical abilities in accordance with the slogan "Tri Sakti Viaratama".
In supporting learning activities, collaboration between lecturers and cadets is required to achieve learning objectives. There are 3 types of learning methods applied, namely: Conventional, Discussion and demonstration. By using game theory, it will be seen what method is most suitable to be applied in AAU.Of the three types of competition in the game above, it produces different game values and strategy probabilities with varying game values. But the biggest game value, 3.68, was found in the third competition, namely between Demonstration and Conventional. This shows that the majority of respondents do not like the Discussion learning strategy. But prefers Demonstration and Conventional strategies
Downloads
References
Juanda, B., & Suciati, L.P. (2011). Aplikasi teori permainan pada perancangan pola kerja sama yang adil dalam pengelolaan irigasi di tingkat petani. Jurnal Agro Ekonomi, Vol. 29 (2), 217 – 236.
Kurniawan, A. (2014). Penentuan Strategi Pemasaran Menggunakan Teori Permainan Fuzzy: Studi Kasus Pemakaian Kartu GSM di FMIPA USU. Skripsi. Tidak diterbitkan. Medan. Universitas Sumatera Utara.
Kusuma, E., Nastiti, A.D., Handayani, D., Puspitasari, R.A.H. (2021). The relationship between nurse caring behavior and anxiety levels among Covid-19 patients. Nurse and Holistic Care, Vol. 1(2).
Siagian, P. (1987). Penelitian Operasional: Teori dan Praktik. Jakarta: Penerbit Universitas Indonesia.
Sihombing, A.R. (2017). Implementasi Teori Permainan dalam Strategi Pemasaran Produk Laptop: Studi Kasus Mahasiswa S1 FMIPA USU. Skripsi. Tidak diterbitkan. Medan: Universitas Sumatera Utara.
Simamora, C.H., Rosmaini, E., Napitupulu, N. (2013). Penerapan teori permainan dalam strategi pemasaran produk ban sepeda motor di FMIPA USU. Saintia Matematika, Vol. 1(2), pp. 129–137.
Sulistyari, I.N., & Yoestini. (2012). Analisis pengaruh citra merek, kualitas produk, dan harga terhadap minat beli produk oriflame: studi kasus mahasiswi Fakultas Ekonomika dan Bisnis, Universitas Diponegoro Semarang. Diponegoro Journal of Management, Vol. 1(1).
Tarigan, R. (2019). Penerapan Fuzzy Game Theory pada Persaingan Jasa Transportasi Online Go-Jek dan Grab. Skripsi. Tidak diterbitkan. Medan: Universitas Sumatera Utara.
Tobing, T.P.L. (2018). Strategi Kompetisi Antar Gojek dan Grab dengan menggunakan Game Theory. Skripsi. Tidak diterbitkan. Medan: Universitas Sumatera Utara.